![]() ![]() The brief nature of them makes it hard to connect with any of the characters, and the "safe" story-telling reminds me of child-friendly history lessons we got as kids. Each story can be completed in around 30 to 40 minutes on normal difficulty and rewards some cosmetic gear for multiplayer. I give EA and DICE credit for attempting to tell some lesser-known stories of WW2, but the execution isn't great, and it denies the gravitas of the conflict which redefined the human world. The third revolves around tirailleur soldiers in the French army, fighting to defend the nation from the advancing Nazi war machine. The second tells another stealthy commando tale set in Norway, following events inspired by the Norwegian Resistance Movement which fought Nazi occupation, and real-world Norwegian sabotage of Nazi heavy water enrichment efforts. It explores the early days of the UK Special Boat Service, which focused on guerrilla-style raids against Nazi airfields and other strategic areas of interest. The first follows an ex-con drafted into a new special unit focused around sabotage. If you're looking for a compelling WW2 story campaign, this is not it. Each of the three available stories features a slightly different tale, with gameplay that feels largely basic, emphasizing mechanics available in the multiplayer. ![]() The war stories episodic format in Battlefield V is an odd sort of compromise DICE has made that strips them of the responsibility of creating a compelling narrative with character development. You'll dislike Battlefield V's war stories campaign, and lack of polish There's a lot of customization in Battlefield V, which makes progression all the more rewarding.Īlthough no single new feature is particularly ground-breaking on its own, the collection of improvements to Battlefield V's systems make it the most dynamic and interesting Battlefield in a while, with a strong emphasis on team play, vehicle support, and environmental destruction (and, of course, reconstruction). Each of the four classes, across Recon, Support, Assault, and Medic, also have two subclasses, which confer even more playstyle-altering bonuses. You can revive anyone in your squad, but Medics do it far faster and can also resupply you with medical items you need to recover lost health, as regenerating HP pools have been reduced. Recon snipers can spot with impunity using binoculars, and light machine gun suppression effects on the support class also spot for your team, showing enemy positions on the map. Some of the other welcome tweaks include moving some staple features like spotting into classes while bringing in more opportunities to get revived. The ability to set up chest-high cover on the fly makes it easier to defend a point in closer games, and it also gives the enemy team more things to destroy with aerial bombardments and tanks. The collection of improvements to Battlefield V's systems make it the most dynamic and interesting Battlefield in a while. It offsets one of Battlefield's signature problems with titles like Bad Company 2, which featured more widespread destruction than other recent Battlefield games - you could end up with completely flat, cover-devoid battlegrounds. Now, players can construct cover within a captured point, rebuilding the destroyed surroundings. For now, some of the biggest changes to Battlefield V's gameplay comes in the form of a collection of smaller features. Grand operations are for longer sessions, sometimes made up of a variety of four game modes in a row. ![]() Staple map mode conquest returns, with Rush and battle royale planned for future (free) content updates. ![]()
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